Last Epoch Season 2 Crafting Mastery Guide

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Crafting in Last Epoch Season 2 (Patch 1.2) is a standout feature, often hailed as one of the best systems in ARPGS for its balance of accessibility and depth. For players who rely on self-found gear, mastering crafting is essential to transform rares, exalted items, and uniques into endgame powerhouses. This guide breaks down glyphs, runes, Weaver's Will, and idol enchanting with beginner-friendly tips and advanced strategies tailored for everybody. With a sprinkle of enthusiasm, we'll help you crafting top tier gears in Eterra! Loved this guide? Please bookmark our site for more Last Epoch tips and check out our store for exclusive gaming deals!

Why Crafting Matters for Players

Players thrive on finding and enhancing their gear, making crafting a cornerstone of progression. Last Epoch's deterministic crafting system lets you target specific affixes, shuffle tiers with Rune of Havoc, and enhance uniques with Legendary Potential (LP) or Weaver's Will. Season 2 introduces Heretical Idol enchanting and new runes, amplifying crafting's impact. A well-crafted item can elevate builds like Nova Hammerdin or Torment Warlock, letting you dominate Tombs, Cemeteries, and empowered Monoliths.

Key Crafting Goals:

Upgrade rares/exalted items with high-tier affixes for wearing or slamming.
Enhance uniques with LP for legendary gear.
Optimize Weaver's Will items and Heretical Idols for build-specific stats.
Stockpile crafting materials (glyphs, runes, shards) via Weaver Tree and loot filters.
Tip: Pair crafting with a loot filter (highlighting T7 affixes, 14+ Weaver's Will, and idols) and Weaver Tree imprint nodes (e.g., Commoner's Riches) to target desired gear.
last epoch forge crafting screen display

Crafting Materials: Glyphs and Runes

Glyphs and runes modify crafting outcomes, offering control over affixes, tiers, and item properties. Here's a detailed breakdown with crafting strategies:
last epoch Glyphs and Runes in crafting inventory

Glyphs Effect ,Use and Strategy

Glyphs enhance crafting actions, reducing risk or targeting specific outcomes.

Glyph of Hope (Common):

Effect: 25% chance to consume 0 FP per craft.
Use: Default glyph for most crafts (e.g., upgrading affixes to T5). 
Crafting Strategy: Spam on exalted items for slamming (e.g., T5 fire penetration for Warlock). Pair with Commoner's Riches to farm target exalted bases.
Example: Upgrade T1 melee attack speed to T5 on a sword without draining FP.

Glyph of Chaos (Uncommon):

Effect: Upgrades an affix and randomizes it to a different affix of the same type (prefix/suffix).
Use: Change unwanted affixes (e.g., T1 stun chance to fire penetration). Risky but useful for rares/exalted.
Crafting Strategy: Use on low-tier affixes (T1–T2) to reroll for build-specific stats. Avoid on T6/T7 affixes you want to keep.
Example: Chaos T1 melee physical damage to T2 melee attack speed on a sword.

Glyph of Order (Rare):

Effect: Prevents an affix from rerolling its value within its range when upgraded, locking the current value.
Use: Advanced crafting when an affix is at the top of its range (e.g., 14/14 spell damage). Rarely used due to the FP cost.
Crafting Strategy: Use on T7 affixes before slamming to ensure max value (e.g., perfect T7 crit multi). Often skipped for Glyph of Hope.
Example: Upgrade T5 spell damage (14/14) to T6 without dropping below 14.

Glyph of Despair (Rare):

Effect: Seals an affix, removing it and storing it for later use, freeing the slot. The success chance is higher for lower tiers (T1: high, T4: nearly impossible).
Use: Remove low-tier junk (e.g., T1 stun chance) to craft desired affixes (e.g., fire pen). Advanced use with Rune of Havoc (below).
Crafting Strategy: Seal T1–T2 affixes on T7 exalted items, craft a T1 desired affix, then Havoc to swap tiers. Essential for godly items.
Example: Seal T1 stun chance, craft T1 fire pen, Havoc to move T7 melee physical to fire pen.

Glyph of Envy (Uncommon):

Effect: Siphons stability from an item to advance Monolith timeline progress.
Use: Sacrifice junk items to skip echoes, speeding up boss fights or empowered timelines. Rarely used due to fast levelling in Season 2.
Crafting Strategy: Use on low-value rares when rushing empowered Monoliths for corruption farming.
Example: Sacrifice a T1 ring to gain stability in the Black Sun timeline.

Glyph Using Tip:

Stockpile Glyphs of Hope and Chaos via Weaver Tree nodes like Pile of Glyphs. Shatter rares for glyph drops in Tombs/Cemeteries.

Runes Effect ,Use and Strategy

Runes offer powerful crafting options, from shattering items for shards to rerolling implicits or copying gear.

Rune of Shattering (Common):

Effect: Destroys an item, granting 0–X shards per affix based on tier (e.g., T7 stun chance yields 0–7 shards).
Use: Shatter rares with decent affixes to build shard pools for crafting.
Crafting Strategy: Shatter non-exalted items with crafting affixes (e.g., crit multi). Use the loot filter's shatter rule to highlight targets.
Example: Shatter a rare belt with T4 crit multi for 0–4 shards.

Rune of Removal (Uncommon):

Effect: Removes one random affix, granting all shards for it (e.g., T4 stun chance yields four shards).
Use: Target items with 1–2 affixes for a high chance to hit the desired shards. Better than Shattering for rare affixes.
Crafting Strategy: Use on blue items with key affixes (e.g., melee attack speed) when shard stocks are low. Check the crafting materials tab.
Example: Remove the T4 fire pen from a blue ring for four shards.

Rune of Refinement (Uncommon):

Effect: Rerolls affix values within their tier ranges (e.g., T7 melee physical 51–65 rerolls to a new value).
Use: Perfect T7 affixes for slamming into 1 LP uniques or wearing. Rarely used for lower tiers unless critical.
Crafting Strategy: Refine T7 affixes last after crafting other affixes, especially for 1 LP slams. Skip for 2+ LP or wearable items unless the T7 is low-rolled.
Example: Reroll T7 spell damage (12/14) to 14/14 before slamming.

Rune of Discovery (Common):

Effect: Fills empty affix slots with random T1 affixes at no FP cost.
Use: Early-game filler for campaign items (e.g., add affixes to a 2-affix sword). Near-useless in endgame.
Crafting Strategy: Use on levelling gear (levels 1–50) to boost power. Avoid Monoliths; focus on exalted items.
Example: Add two T1 affixes to a campaign sword.

Rune of Shaping (Uncommon):

Effect: Rerolls implicit values (top stats on items, e.g., melee damage on swords).
Use: Optimise critical implicits (e.g., 35–65 crit multi on Kris daggers for Umbral Blades Falconer). Rarely used unless implicits are build-defining.
Crafting Strategy: Use one gear with poor implicit rolls (e.g., 35/65 crit multi) for high-impact builds. Skip if FP is low.
Example: Reroll Kris dagger's 35/65 crit multi to 65/65.

Rune of Ascendance (Rare):

Effect: Upgrades a non-unique item (grey, blue, yellow, exalted) to a random unique of the same base.
Use: Target farm non-boss uniques (e.g., Wing Guards). Cof's 45% chance to preserve the rune (on rank 1+ Cof items) makes it efficient.
Cof Strategy: Ascend Cof-marked items (purple eye in bottom-right) with desired bases (e.g., gloves for Wing Guards). Check Maxroll for 1-in-X odds (e.g., 1/19 for Wing Guards).
Example: Ascend a Cof glove to roll for Wing Guards.

Rune of Weaving (Rare):

Effect: Instantly advances Weaver's Will on uniques or idols, adding or upgrading affixes without equipping.
Use: Test Weaver's Will items (e.g., Cradle of the Erased) to reveal affixes quickly. Essential for Heretical Idols.
Crafting Strategy: Use on high-Will items (14+) to check for T5–T7 affixes (e.g., block chance on shields)—farm in Tombs/Cemeteries with Weaver Tree nodes.
Example: Weave a 14-Will shield to reveal T6 block chance.

Rune of Havoc (Very Rare):

Effect: Shuffles tiers of non-sealed affixes (e.g., swaps T7 melee physical with T1 fire pen).
Use: Move T7 tiers to desired affixes on exalted items. Pair with Glyph of Despair for godly crafts.
Crafting Strategy: Seal T1–T2 junk, craft T1 desired affix, Havoc to swap T7 tier—farm via Fury and Fortune node in Weaver Tree.
Example: Seal T1 stun chance, craft T1 fire pen, Havoc to make fire pen T7.

Rune of Redemption (Rare):

Effect: Randomly changes exalted affixes to different ones, keeping tiers.
Use: Yolo double-exalted items with poor affixes to roll for better ones. Endgame-focused.
Crafting Strategy: Use on double-exalted items with T6/T7 affixes for wearable gear or slams. Less reliable than Havoc but viable.
Example: Change T7 stun chance to T7 crit multi on a double-exalted belt.

Rune of Creation (Extremely Rare):

Effect: Copies an item, setting both items' FP to 0 (no further crafting).
Use: Duplicate godly exalted items for multiple LP slams (e.g., two T7 rings for dual slams). Costs all FP, so use on perfected items.
Crafting Strategy: Save for T7+ exalted items. Wait patiently for maximum value.
Example: Copy a T7 spell damage sword for two 1 LP slams.

Rune Using Tip: 

Farm runes/glyphs in Unclaimed Trove Woven Echoes or with Weaver Tree nodes like Pile of Runes. Use a loot filter's shatter rule to collect shards from rares.

Weaver's Will and Idol Enchanting

Weaver's Will

Weaver's Will uniques (e.g., Cradle of the Erased) auto-upgrade affixes via kills or Rune of Weaving, adding up to four affixes (T1–T7). Players prioritise high-Will items (14+) for T5–T7 rolls.

Weaver's Will Mechanics

Will (5–28) dictates upgrade count. Each upgrade (15-sec kill cooldown or Weaving) has a 75% chance to up-tier an affix, 25% to add a new T1 affix.
First affix often hits T5–T7, so keep if it's build-relevant (e.g., block chance for Paladin).

Strategy:

Farm in Tombs/Cemeteries with Grand Winds of Fortune Blessing for 14+ Will drops.
Imprint desired uniques (e.g., Boots of the Erased) in Commoner's Riches for more drops.
Use Rune of Weaving to reveal affixes instantly, discarding bad rolls (e.g., chance to shock).
Use Woven Offering to reroll Will values, targeting 20 or higher for T7 potential.
Example: Weave a 14-Will Cradle of the Erased to roll T6 block chance, then equip for a Paladin.

Idol Enchanting

Class-specific idols (e.g., Adorned) can be enchanted in Cemeteries (two uses) or Tombs (one use) via the Woven Enchanter, adding a Weaver's Touch affix with Weaver's Will.
last epoch woven enchanter using for idol enchanting

Idol Enchanting Mechanics:

First enchant is free; re-enchanting costs Memory Amber.
Adds a T1 affix (e.g., physical resistance) and 5–28 Will, which upgrades or adds a second affix via kills or Rune of Weaving.
Doesn't affect base affixes, preserving existing stats.

Strategy:

Enchant idols with strong base affixes (e.g., +Tornado level for Shaman).
Use Rune of Weaving to reveal affixes quickly, re-enchanting if poor (e.g., electrify on a Dot build).
Farm Memory Amber in Lostwood Folly echoes with the Memories of Fortune node.
Example: Enchant an Adorned Idol with T1 crit multi, Weave to add T5 physical resistance.
Tip: Highlight Heretical Idols in your loot filter (green) and check affix pools on Last Epoch Tools. Save Amber for re-enchanting top-tier idols.

Crafting Workflow for Players

Here's a streamlined process to craft godly gear:

Gather Materials:

Farm runes/glyphs in Unclaimed Trove or with Pile of Runes/Glyphs nodes.
Shatter rares (orange in filter) for shards; use Removal on blue items for key affixes.
Collect Memory Amber in tombs and cemeteries for idol enchanting.

Craft Exalted Items:

Early Game: Use Glyph of Hope to upgrade T1–T3 affixes to T5 on rares (e.g., health, crit multi). Use Discovery for campaign gear.
Mid-Game: Target T6/T7 exalted items. Seal T1–T2 junk with Despair, craft T1 desired affix, Havoc to swap T7 tier—chaos off unwanted affixes.
Endgame: Perfect T7 affixes with Refinement for slams. Use Redemption on double-exalted items for better affixes.

Slam Uniques:

Farm exalted items with T7 affixes for 1 LP slams (e.g., T7 spell damage for a sword).
For 2+ LP, craft multiple high-tier affixes (e.g., T7 spell damage, T6 attack speed).
Save Rune of Creation for godly exalted items (e.g., T7/T5 ring) to double slam chances.
Run Temporal Sanctum (Tier 2+) for guaranteed affix transfers.

Handle Weaver's Will:

Farm 14+ Will uniques in Tombs with Weaver Tree nodes (e.g., Woven Echoes).
Weave to reveal affixes; keep if T5–T7 and build-relevant (e.g., intelligence for Runemaster).
Imprint high-value uniques in Commoner's Riches for more drops.

Enchant Idols:

Enchant Adorned Idols in Cemeteries for Weaver's Touch.
Weave to reveal affixes; re-enchant if poor. Save Amber for top-tier idols.

Example Workflow:

Find a T7 melee physical damage sword (unwanted). Seal T1 stun chance with Despair, craft T1 spell damage, Havoc to swap T7 to spell damage—chaos off T3 melee physical to T3 attack speed. Refine T7 spell damage to max value. Save for Creation to copy for two 1 LP slams.

Crafting workflow Tip:

Use Maxroll's build guides to identify target affixes. Test crafts on low-value items to learn mechanics.

Advanced Crafting Tips

Rune of Havoc Synergy: Combine with Weaver Tree's Warlord's Riches to farm exalted items with sealed T6/T7 affixes, then Havoc for godly results.
Prophecy Boost: Use Cof prophecies for 16+ Weaver's Will or 1+ LP uniques, but weigh Amber costs. Pair with imprints for efficiency.
Loot Filter Integration: Highlight T7 affixes, 14+ Will, and Heretical Idols. Add a shatter rule for crafting shards.
Patience Pays: Wait for Rune of Creation for T7+ items. Don't slam prematurely.
Community Resources: Check Reddit (r/LastEpoch) for crafting showcases and Last Epoch Tools for affix/shard data.

Common Mistakes to Avoid

Wasting FP: Don't spam crafts on low-value items. Use Glyph of Hope to preserve your FP Points.
Ignoring Shards: Shatter/Remove regularly to maintain shard stocks for T1 crafts.
Overusing Redemption: Yoloing double-exalted items is risky; prioritise Havoc for control.
Rushing Slams: Don't slam 2+ LP uniques without multiple T6/T7 affixes. Wait for Creation for godly items.
Neglecting Idols: Enchant early to test Heretical Idols, but don't waste Amber on mediocre bases.

Why Crafting Shines in Last Epoch

Last Epoch's crafting system empowers players to turn self-found gear into endgame legends, blending deterministic control with exciting RNG. Season 2's Rune of Havoc, Weaver's Will, and idol enchanting add layers of strategy, while the Weaver Tree's imprint nodes make targeting uniques like Red Ring of Ataria a reality. Whether you're slamming T7 affixes or enchanting a +skill idol, crafting feels rewarding and impactful.
Tip: Experiment with crafting on budget items to learn Havoc/Despair combos. Pair with S-tier builds like Ballista Falconer for fast Monolith clears.

Thanks for Reading

Crafting in Last Epoch Season 2 is your ticket to forging godly gear.. Master glyphs like Hope and Despair, leverage runes like Havoc and Creation, and enchant idols to perfect your build. With Weaver Tree synergy and a tuned loot filter, you'll forge gear to conquer Uber Aberroth and beyond. Keep crafting, exploring, and stay tuned to MMOJUGG for more Last Epoch guides!

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