Guild Wars Reforged Legendary Defender Guide

       by        Game: Guild Wars Reforged Guide        Tags: Guild Wars Reforged Beginner


Reaching level 20 in the pre-Searing Ascalon tutorial area unlocks the prestigious Legendary Defender of Ascalon title, a badge of dedication for players who master the early game. This guide breaks down the most efficient path, drawing from hands-on experience across multiple characters. Whether you're a newcomer exploring the zone or a veteran chasing rare titles, these steps maximize XP gains while minimizing frustration.

If you're gearing up for this grind, consider bookmarking this page for quick reference and stopping by our Guild Wars Reforged Shop to grab essentials like reforged gold, items, or boosting services to ease your journey.

Gear Up with Early Armor Sets

Start by collecting basic armor from collectors scattered across pre-Searing towns. While the Vanguard buff from daily quests overrides armor stats at level 10, early pieces provide a quick leveling boost and unlock progression quests. Aim for at least level 2 to access the next phase.

Focus on Fort Rurik collectors first:

  • Chest armor: Trade 5 Oak Hearts from mobs behind the northern gate.

  • Legs: 3 Spider Legs from spiders outside the gate or in catacombs.

The standout item is the class-specific headpiece from a hidden cave collector, traded for 50 Iris Flowers (red ground pickups nearby). It grants +1 to your primary rune, bumping skills like Smite Prayers from 7 to 9 points early on—a game-changer for sustain.

Armor Piece

Location

Materials Needed

Benefit

Chest

Fort Rurik

5 Oak Hearts

Minor defense boost

Legs

Fort Rurik

3 Spider Legs

Slight armor increase

Head (All Classes)

Hidden Cave near scales

50 Iris Flowers

+1 Rune bonus (essential)

Other pieces are optional for completionists, but prioritize the head for long-term tutorial stays.

Levels 2-6: Repeat the Prince Rurik Escort Quest

From Ascalon City, accept "To the Rescue" from Prince Rurik at level 2. Exit the city, follow Rurik (use auto-run by targeting him), and clear mobs along the path. Summon your imp via /bonus (Game of the Year edition item) to tank—position it to draw aggro while you contribute damage.

Key: Do not complete the quest. Return to town, abandon it in the quest log, re-accept, and repeat. Each run yields ~500 XP at low levels, hitting level 6 in 6-15 runs depending on your pace. Stay alive for full XP; the imp handles most threats.

This loop is the fastest early progression, building familiarity with mechanics.

Levels 7-14: Conquer the Northlands Charr Farm

Shift to the gated Northlands area behind Ascalon's walls. Pull the lever for a 20-second window to enter—time it precisely.

Inside:

  1. Summon your imp (fire weakness exploits Charr).

  2. Accept "Across the Wall" quest to recruit Ben (NPC helper) without finishing it.

  3. Grind Oak Hearts first for XP and drops, then tackle Charr packs.

Charr hit hard—use line-of-sight (LOS) tactics:

  • Hide behind trees, mountains, or walls.

  • Cast spells through obstacles (melee classes adapt with positioning).

  • Pull small groups; wait for patrols to pass.

  • Target bosses like Smoke Skin or Blaze Skin for bonus XP and rare drops (salvage kits, Charr hides).

Repeat full clears until level 14. Expect deaths—learn from them. Ben aids initial packs but may not survive.

Charr Farming Tips

Strategy

XP Reward

Initial Packs

Imp + Ben tank, attack from safety

High per kill

Patrols

Wait for turnaround, LOS pull

Steady gains

Bosses

Isolate, spell through walls

Massive + loot

Pro Tip: Hold all quests until level 16 to preserve massive XP bonuses later.

Levels 14-20: Daily Bandit Runs and Quest Blitz

Locate Lieutenant Langmar for daily quests (resets ~5 PM CEST). Prioritize "Farmer Hamnet":

  • Head to Fours Fair.

  • Kill only the first two bandits (raiders/mages).

  • Walk out/in town, type /resign to respawn at outpost without death penalty—keeps XP.

Net ~128 XP per run (drops to 32 at level 16, but quest backlog compensates). Grind to level 19 (1k XP shy), then complete the full quest for town chat glory—expect congrats after the effort.

At exactly level 16, turn in all accumulated quests (wiki lists them) for an XP explosion. Finish dailies daily to close the gap.

Level Milestone

Action

Estimated Runs/Grind

14-19

Bandit pairs + /resign

100s for steady XP

16

All quests

Instant jumps

19-20

Full Hamnet

1 final run

Essential Grinding Rules

  • Never turn in quests pre-level 16—XP penalties hurt.

  • Imp is mandatory; /bonus anytime.

  • Scale grinding optional for pouches.

  • Patience pays: Full area clears teach zone mastery.

This path demands time (days to weeks), but the title and drops make it rewarding.

FAQs for GW1 Reforged Beginners

1. Do I need full armor for this grind?

No, headpiece only is vital post-level 10 due to Vanguard buff. Others speed early levels.

2. How long does level 14-20 take?

Daily bandit runs: 100-300 loops, accelerated by level 16 quests. Play 1-2 hours daily.

3. What if I die in Charr area?

Respawn nearby; no major penalty. Use LOS and imp to minimize.

4. Can I do this on any class?

Yes, but casters excel with wall-piercing spells. Melee: Heavy LOS reliance.

5. Why hold quests until 16?

They grant huge XP multipliers—turning early forces pure grinding.

Thanks for Reading

You've got the blueprint to claim Legendary Defender of Ascalon. Stay tuned to MMOJUGG for more Guild Wars Reforged insights.

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