Get All New World S10 New Artifacts in Nighthaven

       by        Game: New World Aeternum Guide        Tags: New World Aeternum Season 10


The shadows of Nighthaven have fallen over Aeternum, bringing a fresh wave of challenges and treasures in Season 10 of New World Aeternum. While the expansion shines with its eerie new zone, procedural catacombs, and a revamped gear system, artifacts remain a cornerstone for players chasing that edge in combat. This season introduces just two fresh artifacts, a more accessible path to a beloved Season 9 standout, and sweeping remasters to breathe new life into the old guard.

Whether you're a veteran slinging axes or a newcomer eyeing boss drops, these changes can reshape your builds. As you gear up for the horrors ahead, consider bookmarking MMOJUGG for ongoing insights—it's a handy spot for all things Aeternum—and pop over to our New World Aeternum shop to grab Gold Coins, Trophies, matrix, and more to fuel your quests without the grind.

Accessing Crescent's Wave from Season 9

If you missed out on Crescent's Wave during Season 9's pass, don't sweat it—Season 10 opens a reliable backdoor. This greatsword artifact, known for its devastating projectile on heavy attacks while you're above 50% health, is now a direct reward for completing major breaches at level 65 or higher. These high-stakes portal runs in endgame zones like mutated areas are perfect for group play, and the artifact drops straight into your inventory upon success, skipping the reward caches entirely. That means you can hoard those caches for double daily gold sacks if you're feeling thrifty.

A quick tweak in this season ensures Crescent's Wave only activates its Heavy Blade passive on actual melee heavy attacks, curbing any unintended triggers. It's a subtle balance nudge, but it keeps the sword feeling fair and focused for greatsword mains who love chaining heavies into waves of destruction. Queue up in high-level zones, and you'll have this beauty swinging in no time—ideal for PvE clears where crowd control reigns supreme.

Tossing Flames Hatchet

Kicking off the new duo is the Incinerating Hatchet, a fiery addition tailored for ranged brawlers who prefer lobbing axes over getting up close. Earned at Tier 20 on the free Season 10 pass track, it's an easy grab for anyone progressing through the rewards—no premium sub required.

This hatchet packs a unique fixed infix perk called Combustion: Each ranged hatchet strike applies Combustible stacks to your target. Hit three stacks, and your next throw detonates in a fiery explosion, wiping the stacks and unleashing 100% weapon damage in an area-of-effect burst to nearby foes. It's like turning every toss into a potential grenade, perfect for softening groups before you close in.

Rounding out the package are two more fixed perks—Mortal Aggression for that extra punch on low-health enemies and Disdain Infliction to amp your damage output—plus open slots for a weapon mastery skill and an offensive perk of your choice. Imagine slotting in something like Keen Awareness for crit synergy; suddenly, you're a hatchet hurricane in PvP skirmishes or open-world hunts. If axes are your vibe, this one's a no-brainer for mid-range mayhem, and future seasons will likely add alternative acquisition paths to keep it circulating.

Contagious Plague Bow

For those who favor precision from afar, the Contagious Plague Bow steps into the spotlight as Season 10's premium prize—a rare drop from Nighthaven's most arachnid nightmare. Hunt down Udu, the level 75 open-world spider boss lurking in the depths of Esagila, a sprawling spider den that screams "bring friends" if eight-legged horrors give you the creeps.

Fast-travel to the Church of the Last Day shrine, then hoof it south through twisting tunnels or drop in dramatically from the overhanging rocks for a shortcut. With spawns every six minutes and the zone buzzing with farmers, you'll rarely wait long—jump into global chat for a squad if needed.

What makes Contagious Plague a monster? Its signature fixed infix, Contagion, turns Poison Shot into a nightmare vortex: Direct hits suck in nearby enemies before spawning a 5-meter infected cloud that tails the primary target for 10 seconds, dooming anyone inside to 25% poison damage per second. Pair that with fixed perks like Plagued Strikes for sustained DoT pressure and Disdain Infliction for raw output, then customize via weapon mastery and offensive slots—think Marking Shots for boss DPS spikes. Bow users spamming poison will feel unstoppable, transforming you into a toxic overlord that controls the battlefield like a spreading blight. It's rare, so expect a few runs, but the payoff in PvE mutations or PvP zergs is pure chaos.

Remastered Artifact Overhauls

Season 10 didn't skimp on the classics—developers rolled out comprehensive remasters across the artifact roster to align with the new perk system, swapping attributes for slottable or fixed perks while dialing in balance for the gear score 700+ era.

Most lost raw attribute bonuses (with exceptions for uniqueness), but gained refined mechanics that make them viable again. Here's the rundown, grouped by impact:

Scaling and Conversion Fixes

  • Inferno (Fire Staff): Ditches attribute conversion for direct overwrites, now boasting B-tier scaling in both Intelligence and Strength.

  • The Abyss (Great Axe): Overwritten for B-tier Strength and Intelligence scaling.

  • Lifetaker (Void Gauntlet): Overwritten to B-tier Intelligence and Dexterity.

Bug Squashes and Tweaks

  • Vengeance (Life Staff): Now properly triggers on heavy attacks and applies full stamina/mana regen.

  • Old Crown (Head Armor): Swaps simulated gems for three actual changeable slots; attributes nerfed.

  • Attuned Leather Pants (Legs): Attributes trimmed down.

Trade-Offs and Durations

  • Featherweight (Feet): Staggers now slow you by 8% for 4 seconds.

  • Tumbler Feetwraps (Feet): Empower reduced to 10%, fortify to 18%.

  • Ankh (Amulet): Healing mod penalty increased to 30%, benefit dropped to 20%.

  • Serenity (Ring): Empower and fortify buffs shortened to 4 seconds.

New Mechanics and Buffs

  • The Unmoved (Chest): Gains 16% damage reflection as void damage.

  • Blooddrinker (Weapon): Downside eased to 20%; bonus if target is diseased.

  • Quickdraw Gloves (Hands): Empower boost after invulnerability.

  • Runic Greaves (Feet): Haste bonus when heartrune is fully charged.

  • Shrapnel (Musket): Perk trigger shifts to any crits.

  • Gilli's Gravity Gauntlets (Hands): Pull power increased; max charges reduced.

  • Otzi (Relic): Haste and damage amps doubled to 20%.

  • Grace (Amulet): Adds ability damage bonus during haste.

  • Freya's Francisca (Throwing Axe): Chains 25% damage to nearby foe.

  • Odo's Confidence (Shield): Swaps to lifesteal with bonus if unequipped.

  • Dorgort's Blade (Rapier): Consumes burns for burst damage.

  • Finisher (Dagger): Triggers only on wielder-applied bleeds.

  • Plagueherald (Head): Self-applied disease potency up to 2%.

These tweaks aren't just patches; they're evolutions that slot artifacts into modern meta without invalidating favorites. Test them in the new umbral upgrade paths for gear score 725 pushes.

FAQs on New World S10 Nightheaven Artifacts

How do I level up the Season 10 pass quickly to unlock the Incinerating Hatchet?

Focus on daily quests, breaches, and expeditions in Nighthaven—aim for 20 tiers in a week by mixing PvE dailies with group runs for bonus EXP.

Is the Contagious Plague bow worth farming solo?

Not ideal; Udu's a group boss with adds. Join recruitment chat for 5–10 minute cycles—drops are RNG, but high player density speeds it up.

Will remastered artifacts lose value after attribute cuts?

Not at all—their perks got refined for the new system, often gaining potency. Old Crown and Attuned Leather Pants keep unique attributes to stay special.

What's the best build for Crescent's Wave post-remaster?

Pair it with STR-focused greatsword perks like Heavy Blade; it's prime for PvE tanking, triggering waves on melee heavies without overfiring.

Are there new ways to upgrade artifacts in Season 10?

Yes, gear score 700+ items use Shadow Crystals for umbral upgrades to 725—no more old recipes, emphasizing endgame crafting loops.

Thanks for Reading

Stay sharp, adventurer. Whether you're chasing plague clouds or perfecting your hatchet toss, let MMOJUGG be your tactical outpost—bringing you the latest artifact rotations, upgrade paths, and build tweaks to keep your edge lethal and your gear future-proof.

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