FFXIV Patch 7.1 Crossroad Job Changes Overview

       by        Game: FFXIV Guide       

Patch 7.1 in Final Fantasy XIV brings a suite of changes to various jobs in preparation for the new "Futures Rewritten" Ultimate raid, with specific adjustments to make certain skills and job mechanics more accessible and effective across roles. Here's a breakdown of the key changes for each role and what they mean for players.

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Tank Changes


1. Paladin
Cover: Range doubled from 10 to 20 yalms, allowing Paladins to protect allies from further distances.
Intervene: Now available at level 66 (previously level 74), providing earlier mobility options.
Hallowed Ground: Effect applies slightly faster, making it more reliable to use during emergencies.

2. Warrior
Holmgang: Effect is now applied faster to avoid timing issues during tank busters.
Chaotic Cyclone: Hit detection now triggers more quickly, increasing the skill's responsiveness.

3. Dark Knight
Dark Mind: Now reduces both magical and physical damage by 10%, offering a more versatile defense.
Abyssal Drain: Potency increased from 200 to 500, boosting its self-healing significantly.
Carve and Spit: Now restores HP with 500 potency, adding sustain for solo and dungeon play.
General Potency Boosts: Bloodspiller, Delirium, and Quietus see potency increases, pushing Dark Knight's DPS potential.

4. Gunbreaker
Superbolide: Now reduces HP to 50% instead of 1 HP, giving healers more breathing room.
Aurora: Potency of this regen ability increased from 200 to 300 potency.
Heart of Light: Now reduces both magical and physical damage, making it a more universal mitigation tool.

Healer Changes


1. All Healers
Esuna: No cast time, allowing for quicker dispelling of debuffs.

2. White Mage
Afflatus Misery and Glare: Increased potency, giving White Mage a bit more damage potential.
Asylum: New visual effect added for clarity.
Temperance (Divine Benison effect): Range increased to 30 yalms, making it easier to protect scattered allies.

3. Scholar
Embrace Heal Potency: Increase from 150 to 180, providing more passive healing from pets.
MP Adjustments: Cost of healing spells Constellation, Consolation, and Aetherpact slightly reduced to improve MP management.

4. Sage
Dosis, Toxikon, and Pneuma: Increased potency across all damage spells, helping Sage keep up in DPS.
Physis II: Healing range increased from 20 to 30 yalms for easier group-wide healing.

DPS Changes


1. Dragoon
Enhanced Piercing Talon: Triggered by using Elusive Jump, potency increased from 200 to 350.
Nastrond and Mirage Dive: Major potency increases, strengthening Dragoon's burst windows.
Star Diver and Stardiver Cross: Increased range and potency, giving Dragoon a better cleave.

2. Ninja
Throwing Dagger: Potency increased to 200, adding a bit more flexibility for ranged damage.
Dream Within a Dream: Potency increased slightly.
Doton: Now applies a cone in front of the user, improving usability and accuracy.

3. Reaper
Arcane Circle: Now provides an “Immortal Sacrifice” stack when successfully landing an ability, adding an interesting layer to Reaper's gameplay.
Void Reaping and Cross Reaping: Indicators no longer flash on the last stack, reducing visual noise.

4. Machinist
Heated Clean Shot, Flamethrower, Drill, and Bioblaster: High potency increases to improve the Machinist's damage output.
Wildfire and Gauss Round: Increased hitbox size for easier accuracy in high-mobility fights.

5. Dancer
Fan Dance and Fan Dance III: Potency increased, adding to Dancer's burst potential.
Curing Waltz: Radius increased from 3 to 5 yalms, making it easier to heal allies who may not be perfectly positioned.
Starfall Dance: Now shares a hotbar slot with Devilment, reducing clutter and increasing efficiency.

Caster Changes


1. Black Mage
Ley Lines: Now has two charges, improving mobility and uptime.
Flare: Cast time reduced to 3 seconds, improving burst and AoE performance.
Enhanced Enochian: Now provides a 32% damage boost instead of 33%, a slight reduction in overall DPS.

2. Summoner
Fester Chain Quality of Life: Breaking the chain is now easier, offering a smoother rotation.
Potency Increases: Modest increases to Toxikon, Fester, and Bahamut/Akasha abilities to improve sustained damage.

3. Red Mage
Verflare, Verholy, and Scorch: Potency boosts for these spells to narrow the gap with other casters.
Dualcast (Ability Overlap Reduction): Reduced cast time on instant-cast spells, improving flexibility in movement-heavy fights.

4. Pictomancer
Meme Note: No nerfs to the "pictomancer" (implied as Blue Mage or possibly involving Yoshi-P in humorous speculation). Despite general calls for changes to this powerful caster role, it remains untouched for now.

FAQs


Why are tank immunities applying faster?
This adjustment addresses the delay issue that could lead to unintentional deaths, especially during high-stakes encounters.

What's the purpose of the Black Mage's two Ley Lines charges?
The second charge allows Black Mages to keep Ley Lines active even when forced to move frequently.

How does the Sage's Physis II change help?
Increasing the range to 30 yalms means Sage can heal larger groups more reliably, especially in alliance raids and ultimates.

Does Dancer's Fan Dance increase significantly impact DPS?
While not game-changing, it offers a boost to Dancer's overall performance and burst windows, especially helpful in fast-paced fights.

Are there any changes to Pictomancer?
No adjustments were made, though some players expected nerfs. The current patch keeps it intact.

Overall, Patch 7.1 introduces meaningful quality-of-life adjustments, potency boosts, and several subtle changes to better balance job roles for the upcoming Ultimate raid. Tanks and healers, in particular, see enhancements to their utility and mitigation tools, which will be crucial for "Futures Rewritten." DPS changes lean heavily on improving consistency and uptime, while casters receive moderate damage adjustments to help with overall performance.

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