FFXIV Dawntrail - Worqor Zormor Dungeon

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Hi everyone! Welcome to MMOJUGG FFXIV GUIDE for Worqor Zormor Dungeon. This is the second leveling dungeon made available by patch 7.0 in Final Fantasy 14: Dawn Trail.
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Let's go!

Trash Mobs
In this first section, the trash mobs will unleash their usual AoE attacks. Watch your footing and make your way to the first boss.

First Boss: Reiker Tte
Frosting Fraus: Deals group-wide damage. Healers, beware.

Fluffle Up: Four adds will appear around the platform, each with an arrow indicating the direction they're facing. The adds will begin to cast "Ice Cream," indicated by large frontal AoE markers. Use the enemy list to identify which cast will go off first and dodge accordingly. The boss will tether to two of the adds and cast "Cold Feet," encasing them in ice and pausing their cast bar progression. Adjust your dodges based on this mechanic.

Larger Adds: Another "Fluffle Up" cast will spawn four larger adds around the platform, casting large circle AoEs. The boss will target two of these adds with "Cold Feet." Move near the adds as the first AoE attacks go off, then adjust to dodge the second set.

Snow Scoop: Two sets of snowballs will appear around the outer edge of the platform and roll through in a straight line. Dodge the first set before adjusting for the second set. Meanwhile, the boss will cast "Sparkling Sprinkling," marking all players with circle markers. Avoid overlapping while dodging snowballs.

Fluffle Up with Mixed Adds: The next "Fluffle Up" will have both small and large adds. The boss will tether to three adds on one side, making one quadrant safe for the first round of attacks. Move into the next safe quadrant for the second round.

Trash Mobs
In the next section, enjoy the dungeon's verticality as you fight through more trash mobs and reach the second boss.

Second Boss: Cador
Wind and Bound: Deals group-wide damage. Healers, be ready.

Crystalline Crush: The boss will fly to the center and form a pillar. Stack on the pillar to reduce incoming damage, shattering it and leaving behind purple shards.

Earn Shot: AoE circle markers will target all players and the shards. Move from the large circle attack around the shards while spreading apart to avoid overlapping circles.

Wind Shot: Large donut attack markers target All players and shards. Stack on top of the shards to avoid overlapping donut damage. The shards will then disappear.

Crystalline Storm: Three-line telegraphs will appear over the platform, and new shards will appear in these areas. The boss will cast "Earn Shot" again. Avoid overlapping circles and move into narrow safe zones between the wider line explosions.

Wind Shot Repeats: Safe zones will appear over the shard lines while donut attacks target players. Stack together on the shards to dodge.

Seed Crystals: All players are targeted by large circle markers and encased in slowly growing crystals. Target your crystal to break out before helping others.

Sharpen Sights: This is a circle gaze attack. Move into the boss while the boss casts "Lagite Circle." Move away to avoid the point-blank AoE circle attack while facing away from the boss to avoid the gaze attack.

Cyclonic Ring: Forms a donut attack around the boss. Move into the boss's hitbox and turn away from the center to avoid the gaze attack.

Trash Mobs
In the final section of trash, watch your feet as you use the usual AoE attacks to burn down the mobs.

Final Boss: Gerer
Heaving Haymaker: Deals group-wide damage. Healers, beware.

Stonework: Forms special tiles on the platform that deal attacks based on the image on them.

Volcanic Tile: Casts a growing explosion on surrounding tiles. Dodge the first set of explosions before moving to dodge the remainder.

Volcanic Drop: Targets all players with circle markers. Spread to avoid overlapping damage.

Water Tile: A knockback telegraph appears from one side. Reposition to avoid being pushed into the wall.

Sledgehammer: This attack targets a player with a line-up marker. Players stack together in a line to share the incoming damage.

Arcane Stomp: Orbs appear at the edges and move toward the boss. Popping an orb grants a damage-up buff. If the orbs reach the boss, they buff the boss instead. Run into the orbs to retain buffs for your group.

Enduring Glory: Deals massive group-wide damage. Healers, be ready, especially if the boss has buffs.

Wind Tile: Knocks back all players from the center. Use knockback immunity or position near the center to avoid being pushed into the wall.

Tornadoes: Spawn and move across the platform in a straight line. Dodge these while another knockback occurs.

From here on, the boss can cast multiple stonework tiles simultaneously, overlapping mechanics based on the activated tiles. 

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