Time: 2025-09-18 by mmojugg Game: Dune Awakening Guide Tags: Chapter 2 Update and DLC 2

Stepping into the harsh dunes of Arrakis in Dune: Awakening feels like an actual test of survival and cunning, especially when you hit the endgame with systems like the Landsraad. This weekly showdown isn't just about grinding—it's a strategic battle for influence that can tip the scales for your entire server. As someone who's spent countless hours navigating these sands (and yes, occasionally getting buried in them), I love how it blends politics, teamwork, and a dash of spice-fueled risk. If you're gearing up for this, consider bookmarking MMOJUGG for more survival tips that keep things straightforward and fun. And for those looking to stock up on essentials, our Dune Awakening Shop has everything from Solari to key materials and the latest Treadwheel to smooth out your journeys.
Before you can dive into the political fray of the Landsraad, you'll need to lay some groundwork in Dune: Awakening. This system unlocks after progressing through the early game and completing a specific quest line that introduces you to the Imperium's power struggles. Once you're there, the first big decision is aligning with a faction—either the noble House Atreides or the ruthless House Harkonnen. Head to the Anvil Tradepost in East Vermillius Gap and speak to the faction sponsors to prove your worth and officially join. This commitment is crucial, as the Landsraad is strictly faction-versus-faction, pitting Atreides against Harkonnen in a server-wide contest for control.
If you're flying solo or just starting out, don't sweat it—joining or creating a guild is highly recommended for maximum impact. Creating your own guild costs a modest 1,000 Solari and lets you participate independently, but teaming up amplifies your efforts. Guilds coordinate strategies, share resources, and tackle tasks more efficiently, turning what could be a solo slog into a coordinated conquest. Remember, once you're in, there's no switching sides mid-term, so choose wisely based on your playstyle: Atreides for a more diplomatic approach or Harkonnen for aggressive dominance.
At its heart, the Landsraad is a weekly endgame event that resets every Tuesday alongside the massive Coriolis Storm, giving everyone a fresh start on Arrakis. Picture a 5x5 grid of 25 major houses, each representing a potential stronghold of influence. Your faction's overarching goal? Accumulate 70,000 points across these squares to claim victory and enact powerful decrees that buff the entire server—or sabotage the enemy.
Individually, aim for 14,000 personal contribution points to unlock the maximum rewards from each square. These points come from completing house-specific tasks, which involve gathering and turning in resources like Planer Suspensor Belts. A key nuance: once a square is claimed by your faction (reaching the required points), it locks out bonuses for further contributions toward that square. You'll still earn personal points from ongoing efforts, but the faction-wide progress halts. This encourages spreading efforts across multiple houses rather than overcommitting to one.
Victory isn't just about total points—it's about strategic control. To win outright, your faction needs to secure 13 squares or achieve a Sicle Rad, which is essentially a bingo: five squares in a row, horizontally, vertically, or diagonally. The first faction to hit this milestone clinches the week, regardless of overall points. If your side wins, you get to issue a decree—a server-wide effect that could grant buffs like increased resource yields or hurt the losers with debuffs. On the flip side, losing doesn't mean game over; it triggers a comeback mechanic we'll dive into later, designed to keep things balanced and exciting.
Tasks for each house reveal progressively: five per day at 6:00 p.m. Eastern Standard Time from Tuesday through Saturday, with Sunday and Monday as wrap-up days before the reset. This staggered rollout builds tension, forcing factions to prioritize and react quickly. Pro tip from my own runs: Always check your inventory space before claiming rewards, as overflowing storage can lead to lost items dropping to the ground or vanishing into the void—I've learned that the hard way after a big haul.
Here's where the Landsraad gets truly intriguing—and a bit underhanded, in the best Dune fashion. You can bribe up to 10 randomly selected house representatives with 300 Spice each to unlock their tasks early for your entire faction. This "spicy" mechanic lets you surge ahead before the opposing side even knows the square is active, giving you a massive head start on points and rewards. It's a game-changer for coordinated guilds, as it bypasses the normal reveal schedule and can snowball into early Sicle Rad opportunities.
However, there's a catch: bribing prevents any Sicle Rad or bingo wins for that week—it's coded that way to balance the power. The bribable houses randomize each reset, so scout the map diligently; send guildmates to locate all 10 representatives scattered across Arrakis. Once bribed, that's it—no more for the week. In my experience, this adds a layer of reconnaissance and resource management that's pure thrill, but it demands trust within your faction to avoid wasting Spice on uncoordinated efforts.
Control points are another pillar of Landsraad success, offering steady, low-effort contributions. Each point generates just 10 points toward the square's total of 70,000, but participating in capturing or holding one nets you personal contribution points without significantly impacting the main tally. Think of it as a side hustle: the point itself slowly increases the faction score, while you accumulate individual rewards.
Visually, check the emblem on the square's side—if it's your faction's icon, you control it; no emblem means the enemy holds it. You can't contest an enemy-held point directly if you're on the same faction (no infighting allowed), so wait for the opposition to engage before reclaiming. Capturing one early and holding it can provide free points over time—it takes about five days of passive generation to max out a square solely from a control point, making it ideal for long-term strategies. During captures, everyone involved gets personal points based on participation, so rally your guild for these quick skirmishes. They're not high-stakes PvP but can turn the tide if neglected.
Funcom's comeback system is a smart touch that prevents steamrolling, rewarding persistence on the losing side. If your faction loses a square, the next week's requirements drop significantly for turn-ins. For example, with a standard task like Planer Suspensor Belts yielding 597 points per turn-in (needing 118 for faction win or 24 for personal max), a first loss reduces it to 99 for the square and 20 personal—meaning just five players can claim it effortlessly.
Subsequent losses stack the buffs: 40% on the second, 60% on the third, 80% on the fourth, and by the fifth straight loss, you're down to 59 points for the square and 13 personal. This makes grinding on the losing faction surprisingly efficient for personal rewards, especially blueprints and materials. It raises an interesting dilemma: Do you push hard to win for faction decrees and prestige, or embrace losses for easier solo farming? From my trials, the buffs make it viable to "throw" early weeks strategically, building a stockpile while plotting a comeback—pure Dune intrigue.
Efficiency is key in the Landsraad, and understanding player scaling can save you time and resources. For maximum personal contribution (14,000 points), you only need about five dedicated players per square, as 5 x 14,000 = 70,000 faction points. But for broader goals like swatches or one-time unlocks, aim for 10,500 points total, which requires around seven players minimum. Beyond that, extra contributors just farm personal points post-claim, with no added faction benefit.
If you're on the losing side with buffs, even fewer are needed—losses lower the bar dramatically. Focus on high-yield tasks and avoid redundant runs once a square is locked. Coordinate via guild chat to divvy up houses, and always prioritize bribable ones for that early edge. Solo players can still thrive by creating a personal guild and focusing on personal contributions, but guilds shine for control points and Sicle Rad pushes.
Participating in the Landsraad unlocks some of Dune: Awakening's best loot. Personal contributions yield Solari, high-end materials, exclusive schematics (like Plastanium uniques), modules, and cosmetic armor swatches—one per house, totaling 25 unique colors. At key progress thresholds, grab rewards from house representatives, located variably across the map (scout via guides or in-game markers).
Faction wins grant voting rights for decrees, plus access to special Landsraad vendors selling rare items. Even losses provide solid personal hauls, especially with buffs. Turn-ins go to your faction's quartermaster (Atreides or Harkonnen, marked on the map), but ornithopter users: Stow your vehicle first to avoid glitches. Rewards scale with effort, making this a prime endgame loop for progression.
The Landsraad is a weekly endgame political system where factions (Atreides and Harkonnen) compete on a 5x5 grid of 25 houses to earn points, control squares, and vote on server-wide decrees for buffs or debuffs.
Complete the early quest line, then visit the Anvil Tradepost in East Vermillius Gap to align with Atreides or Harkonnen. Join or create a guild for 1,000 Solari to fully participate.
Bribing a house rep with 300 Spice unlocks tasks early for your faction, giving a head start on points. Up to 10 houses can be bribed weekly, but it prevents Sicle Rad wins.
After a loss, turn-in requirements decrease: 20% on first loss, up to 80% by the fourth, making it easier for the losing faction to claim squares and rewards in future weeks.
For max personal rewards, 5 players suffice per square (70,000 points total). For efficiency including one-time unlocks, aim for 7; buffs on losses reduce this further.
Stay tuned to MMOJUGG for more guides to conquer the dunes.
Newsletter-Subscription
Join our mailing list for price fluctuation alerts and special promotions.Join our mailing list for price fluctuation alerts and special promotions.
Choose the game your subscribe to
WotLK Classic
Final Fantasy XIV
New World
Diablo II: Resurrected
By clicking "Accept All Cookies", you agree we can store cookies on your device and disclose information in accordance with our Cookie Policy.