Dune: Awakening Patch 1.1.15.0 & Hotfixes

       by        Game: Dune Awakening Guide        Tags: Patch 1.1.15.0

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In the wake of multiple stability issues and player feedback from Arrakis, Patch 1.1.15.0 has been rolled out, featuring core systemic upgrades and two successive hotfixes. Beyond bug resolution, this cycle subtly rebalances Deep Desert exploration, PvP integrity, and Landsraad task flow, signalling a design shift toward better fairness and engagement across both solo and faction play.

Below is a fully structured breakdown that combines official patch details with gameplay-impact insights. We'll continue updating this article as more hotfixes or developer notes are released under patch 1.1.15.0 — feel free to bookmark it and visit our Dune Awakening Item & Solari Shop.

The following notes are sourced directly from Official 1.1.15. Patch Note. All rights belong to the original publisher.


Dune: Awakening Patch 1.1.15.0 Hotfix 2

Release Date: July 16, 2025

  • Improved server and client stability.
  • Fixed an additional instance of the issue where players were sometimes unable to travel from Arrakeen and Harko Village to the Overland Map.

MMOJUGG Insight: One of the most visible bugs in recent weeks — you could even find players joking about forming “tea parties" in stuck zones on Reddit. Good to see this patch finally closing it out.

  • Fixed an edge case issue where inventory items could get missing after travelling between the maps.

MMOJUGG Insight: A top-tier community pain point. While the dev team did offer compensation earlier, this fix brings the real solution players were waiting for — let's hope it stays stable going forward.

  • Fixed an issue with invisible inventory items when the player moved the items between inventories and quickly swapped their positions in the target inventory.
  • Fixed a vulnerability that allowed item duplication at the Exchange, while trading or in inventories. Visually, you may see duplicated items on your game client, but they don't exist.
  • Fixed an issue where players were unable to connect to the game, receiving the H74 error code message.

MMOJUGG Insight: Possibly the last known duplication bug circulating online. This marks a strong step toward cleaner economy conditions. Devs have clearly been working hard behind the scenes — we're hopeful for a fairer gameplay environment moving forward.

Dune: Awakening Patch 1.1.15.0 Hotfix 1

Release Date: July 10, 2025

  • Improved client and server stability.
  • Fixed an issue where players who disconnected or crashed during a respawn on a different map or server would get a timeout error, preventing them from accessing the game.
  • Fixed a rare issue where using vulture mode to cross sector borders in the Deep Desert could cause the ornithopter to fall beneath the terrain and be lost.

MMOJUGG Insight: This fix finally resolves a long-standing bug that — while often seen in some WTF moments in videos — was a frustrating loss of valuable gear and progress for others. One of the most disruptive traversal bugs we've seen in Deep Desert roaming.

  • Fixed an issue where sometimes components could fail to spawn in Deep Desert loot.
  • Fixed an issue that allowed using rockets to target players out of sight.

MMOJUGG Insight: This hotfix is part of the broader response to recent duplication exploits and PvP targeting bugs. The wave of bans shows the dev team is actively maintaining integrity and fairness — good move.

Dune: Awakening Patch 1.1.15.0

Release Date: July 7, 2025

Deep Desert, End Game, and Landsraad

  • Tier 6 resources can now be collected across wider areas in the PvE part of the Deep Desert.
  • We added an element of randomization to the respawn timer of unique loot containers in the Deep Desert.
  • The plastanium tier crafting components were split up to drop based on the content location: Imperial Testing Stations, Caves, or Shipwrecks, with each of them dropping their own selection of components. Fallen Shipwrecks and Buried Treasure can drop components from any location.
  • Added a chance of a different selection of Uniques drop in PvE loot in Deep Desert.
  • The spawn rate of medium fields increased from 5 back to 8, and of the small spice fields increased from 22 to 30.

MMOJUGG Insight: PvE players have been consistently asking for better material access, and this change delivers. Increasing field density makes farming more efficient and sustainable across solo and group play.

  • The delay for leaving a PvP security zone increased from 5 to 30 seconds to prevent border camping and allow PvP players to protect their area.

MMOJUGG Insight: Border camping has been one of the more frustrating PvP behaviors. This 30s delay adds tactical breathing room for defenders and reduces exploitation of safe zone mechanics.

  • Changed Landsraad tasks to allow for Kill and Delivery Contribution to happen after the task has been completed but awarding only personal contribution.

MMOJUGG Insight: A highly requested change. Previously, late contributors missed out entirely—now, personal rewards remain accessible, which improves participation incentives without disrupting faction outcomes.

Other

  • Improved game stability.
  • Reduced the cases where the sandworm can push vehicles under terrain.
  • Added a new audio alert for the PvP zone change.

FIXES

Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?" could sometimes get stuck and couldn't be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you're looking for recruits“ to complete the contract.

  • Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now rewards can only be claimed when there is enough space in your inventory.
  • Fixed an issue where vehicle modules wouldn't highlight properly after the player had applied a customization variant.
  • Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface.
  • Fixed an exploit that would allow building a vehicle with items from another player's inventory.

Thanks for Reading

Patch 1.1.15.0 represents a responsive approach from Funcom: not just technical cleanup, but layered mechanical redesigns aimed at improving the gameplay loop across survival, factional advancement, and inter-map exploration. If this cadence continues, players can expect greater fluidity in progression systems and fewer structural friction points in future builds.

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