Xmas & Happy New year

Dune Awakening Deep Desert Weekly: Dec 16 - Dec 22

       by        Game: Dune Awakening Guide        Tags: Dune Awakening Deep Desert


As the Coriolis storm reshapes the sands once more, this week's Deep Desert offers a tantalizing mix of clustered riches and high-stakes POIs in Dune Awakening. Whether you're chasing rare materials for Plastanium crafting or hunting elite schematics, strategic planning will keep you ahead of the worm—and your rivals.

If this guide sharpens your edge, consider bookmarking it for quick reference and swinging by our Dune Awakening Item Shop to stock up on Solari, Spice Melange, Crafting Resources, vehicles, unique gear, schematics, and more to fuel your runs.

Resource Deposits Layout

This cycle places high-value nodes thoughtfully, minimizing travel while maximizing exposure risks. Stravidium Mass leans eastward, Titanium Ore dominates the west, and Erythrite Crystals appear in prime spots for specialized builds. Islands along the end zone make buggy runs viable on quieter servers, but watch for aerial threats or sandworm summons.

Resource

Primary Zones

Access Notes

Stravidium Mass

East (e.g., E8 clusters)

Island chains allow ground transport; clumped with large spice for efficiency

Titanium Ore

West (large fields)

Reachable via short flights or buggies; pairs with nearby caves and spice

Erythrite Crystals

E9, B3

Perfect for cobalt-heavy outposts; scout early to secure

Deeper nodes may yield better long-term hauls, but proximity tempts on low-PvP servers. Prioritize carriers for safety, or risk buggies if your server's meta favors speed over security.

Spice Field Projections

Medium fields tilt heavily east-central, ideal for carrier-based harvesters avoiding deep runs. Expect five confirmed large fields, with potential for a sixth—watch for pops near resource clumps. Western options provide backups without total exclusion.

Field Size

Expected Density

Strategic Tips

Large

5+ (clumped east/west)

Anchor bases nearby; PvE gankers swarm clusters

Medium

East-dominant (5+ west)

Safer for solos; small fields scatter everywhere

Position east for volume, but deeper west spots dodge early crowds.

Key Cave Systems

Large caves cluster unusually this week, boosting schematic odds but inviting PvP.

Cave Type

Coordinates

Top Drops (Key Items)

Notes

PvP

H7, E7 top, near Ti/Spice

Pincushion set (7%), Regis Tripleshot Rifle (7%), Circuit Gauntlets (7%), Ix-core Leggings (7%)

High-traffic; group up

PvE

E6 (x2), C7 bottom

Compact Compactor Mk6 (6%), vehicle engines/boosts (6%)

Solo-friendly; bigger loot variance

Clumping raises goblin alerts—scout flybys first.

Testing Station Challenges

Three PvP stations demand squads: F8 (Mannequin Manor—10-min solo possible, 5 flamethrower foes, no waves), H6 (Agave Farm—25-45 min, 6+ waves, farm seeds mid-run), G3 (Living Quarters—40-60 min, multi-room waves, 3-4 players essential). PvE in D7 (Hidden Garden—25-30 min, spacious kiting) and D3 (Yellow Bunker—30-40 min, escalating waves) suit solos but grindy.

Station Type

Location/Layout

Clear Time (Solo/Group)

Wave/Enemy Focus

PvP

F8 Mannequin Manor

10 min / N/A

Single room, flamethrowers

PvP

H6 Agave Farm

25-45 min / Faster

6+ waves, seed farming

PvP

G3 Living Quarters

N/A / 40-60 min

Multi-room, tight spaces

PvE

D7 Hidden Garden

25-30 min

Kite pillars, final 10-12 mobs

PvE

D3 Yellow Bunker

30-40 min

Escalating to 10-12 per wave

Loot favors defenses: Young Sparky Mk6, Adaptive Holtzman Shields, Power Harness in PvP; broader pool in PvE.

Shipwreck Opportunities

Stretch your path: F6/F5 (walkways—tough navigation), I1 bottom (easy no-NPC loot—cutteray doors for freebies). All downed ships favor weapons; respawn often but small pools repeat.

Wreck Type

Coordinates

Difficulty

Top Drops (7% avg)

Walkway

F6, F5

High (maze-like)

Perforator, Replica Pulse-knife/sword, Shellburster

Easy

I1 bottom

Low (no foes)

Regis Disruptor Pistol (6%), Executor's set (6%)

Flyby routes link these seamlessly.

Prime Base Placement Strategies

Demarcation islands tempt, but POIs congest. Hotspot: E3 chain (Titanium, spice, cave access—run multiples). Alternatives: E1/E2 west flanks (avoid LRAD), E4/E5/E6 micros (2-3 bases feasible), E8 Stravidium hubs. Solos: D4/D5 central. Guilds: Dual large bases (east Stravidium, west Titanium), funnel to D5 refinery via carriers/crawlers/buggies.

Spot Rating

Coordinates/Chain

Accesses

Base Fit

Top

E3 islands

Ti, large spice, cave

1-2 large

Strong

E8 clusters

Stravidium, buggy loops

Multiple small

Versatile

D4/D5 central

Funnel hub

1 large refinery

Backup

E4/E5/E6 micros

All-around reach

2-3 small

Hit A-row labs pre-deep for 180 free intel and resources—unlocks weekly Lansrad edges.

Essential Loot from POIs

Prioritize by need: Caves for light armor/rifles, ships for versatile weapons, stations for utilities/shields.

POI Category

Standout Drops

Drop Rate

Why Prioritize?

PvP Caves

Pincushion set, Regis Tripleshot Rifle

7%

Dart-resistant light armor

Large Shipwrecks

Perforator, Shellburster, Pulse replicas

7%

Hard-hitters, quick clears

PvP Stations

Power Harness, Cauterizer, K-28 Lasgun

7-8%

Shields, heavies, anti-base

PvE Stations

Young Sparky Mk6, Holtzman Shield

6-7%

Batteries, broad pool

Repeat runs amplify odds.

Mark December 18 for the developer livestream at 6 PM CET—details on Chapter 3 await. Tune in live for breakdowns.

In-Depth FAQs

What's the safest solo base spot this week, considering PvP density?

Central D4/D5 balances resource pulls without direct clumping. Use small islands in E3/E8 for buggies, but evade flyovers—server meta dictates flying vs. ground.

How do you clear Mannequin Manor (F8) without a group?

Enter danger lock room for 5 foes (2+ flamethrowers). Kite with shields up, parry darts—no waves. 10 minutes max; prep fire resist.

Are Pincushion set drop rates farmable solo in PvP caves?

Yes, 7% per piece in H7/E7/etc. Light armor shines vs. darts; rotate caves weekly as they reset. Group clears faster loot.

Dual bases for guilds: optimal funnel route?

East large (Stravidium/E8), west large (Titanium/E3), central D5 refinery. Buggy/crawler hauls to carriers; avoids worm mid-route.

Why run A-row labs before deep desert?

Free resources + 180 intel accelerates blueprint research for Lansrad wins. Quick, repeatable—don't skip en route.

Thanks for Reading

Stay tuned to MMOJUGG for the next sandstorm's secrets.

Table of Content

Newsletter-Subscription

Join our mailing list for price fluctuation alerts and special promotions.
We ask for your permission for a better experience.

By clicking "Accept All Cookies", you agree we can store cookies on your device and disclose information in accordance with our Cookie Policy.