As Dune: Awakening gears up for its June 10, 2025 release (head start June 5), the third livestream showcased its robust building and crafting systems, blending creative freedom with survival necessities on Arrakis. Whether you're constructing a fortress or crafting high-tier gear, these systems let you shape your desert legacy. For more Dune guides and themed gear, please bookmark our site and explore our store.
Dune: Awakening's building system evolves from Conan Exiles, balancing creative freedom with the demands of a persistent, seamless MMO world:
Larger building pieces to reduce repetition and enhance visual appeal.
Full resource refunds on demolition, avoiding punishment for mistakes.
Crafting and building directly from storage chests.
Movable chests without emptying, streamlining base rearrangement.
Building Mechanics: Creativity and Functionality
Building is intuitive, with tools designed for ease and precision:
Piece Picker Tool: Handles building, repairing, moving, or demolishing with one interface, toggled via right-click (mouse/keyboard).
Projections: Plan designs with blueprint-like projections, allowing team collaboration or resource planning without immediate costs.
Stability: Foundations provide structural integrity, supporting walls, roofs, and upper levels.
Verticality: Build on cliffs, spires, or mountainsides, leveraging elevation for defense or aesthetics. Avoid sand to prevent sandworm attacks.
Copying Bases: Craft a Solido Replicator to copy a base design, placing its projection elsewhere or sharing/selling it. Resources are still required to build.
Building Sets: Faction-Flavored Aesthetics
Four building sets are available at launch, with more planned post-release:
Chom Shelter: Starter set with sandy tones, functional and rugged.
Chom Facility: Upgraded Chom set with white accents, unlocked through progression.
Atreides: Military-style with angular designs, vibrant colors, and iconic hawk gates. Requires faction alignment.
Harkonnen: Organic, rounded shapes with dark, imposing aesthetics (e.g., face-adorned gates). Requires faction alignment.
Each set offers unique pieces (e.g., Atreides wings, Harkonnen heads, Chom verandas), with higher-tier sets providing more variety. Half-height walls and specialized roof pieces enhance design flexibility, while mixing sets (e.g., Atreides-Harkonnen) allows creative hybrids if aligned with both factions.
Crafting: Powering Your Base and Gear
Crafting supports survival and base functionality through specialized machines:
Fabricators:
Basic Fabricator: Crafts entry-level gear (e.g., pistols, armor) across categories.
Specialized Fabricators: Unlocked later for garments, weapons, or vehicles. The vehicle fabricator is massive, requiring significant space.
Refineries: Process resources (e.g., spice refineries for advanced materials). Larger refineries demand more power and space.
Wind Traps: Automate water collection, reducing survival pressure. Higher tiers store more water.
Power Management: Generators and wind turbines, power shields, fabricators, and refineries. Exceeding power limits (shown on the sub fief console) disables systems until addressed.
Resources are harvested manually or via mining buggies (equipped with turrets for efficiency). Solo mining is possible but slower; teaming up (one driver, one miner) maximizes yields.
Permission System: Sharing with Trust
The permission system ensures secure collaboration, similar to guild hierarchies:
Roles: Owner (full control), Co-Owner (broad access), Associate (limited), Guild, or Public.
Customization: Set access per object (e.g., doors for owners only or public). Bulk assignments streamline management via a friend's profile.
Applications: Co-owners or associates can build on your base, access chests, or use vehicles. Public settings create community hubs (seen in beta) or traps.
Beta Examples: Players built public bases offering water and resources, though some lured others into ambushes.
Decorations: Personalizing Your Base
Decorations add flair and roleplay depth, available in Chom, Atreides, Harkonnen, and Caladan Palace sets (Ultimate Edition pre-order):
Types: Wall panels, portraits (e.g., Leto Atreides), holograms, bookcases, carpets, glow globes, frescoes, and furniture (beds, tables, cutlery).
Caladan Palace Set: Includes wood panels, unique doors, roof pieces, and the Terrarium of Muad'Dib (Standard Edition pre-order).
Twitch Drops: Post-launch drops will introduce new decorative pieces, with details teased as “amazing.”
Decorations support social spaces (e.g., picnic tables, spice tea areas) or functional setups, blending survival with creativity.
FAQs About Dune: Awakening Building & Crafting
1. How does the subfief console work?
Basic consoles claim small, tax-free land; advanced consoles claim up to six segments, taxed to maintain shields. Shields protect against storm damage.
2. Can I build anywhere in the game?
Yes, except near points of interest (red zones) or on sand (attracts sandworms). Vertical builds on cliffs or spires are encouraged.
3. What building sets are available at launch?
Chom Shelter, Chom Facility, Atreides, and Harkonnen, with unique pieces per faction. More sets, including Twitch drops, are planned post-launch.
4. How do I share my base with others?
Use the permission system to assign roles (Co-Owner, Associate, Guild, Public) for building, accessing chests, or using vehicles.
5. What was the beta building contest outcome?
Option C (Atreides base in Udam) won an Ultimate Edition; runners-up got Deluxe Editions, honorable mentions received Standard Editions, and all submitters got a Discord surprise.
Thanks for Reading
Dune: Awakening's building and crafting systems empower you to create functional fortresses or artistic masterpieces, from Chom shelters to Harkonnen citadels. With the beta showcasing wild creativity, the full release promises even more. Stay tuned to MMOJUGG for guides and updates as we approach Arrakis. See you in the sands!