Cataclysm Classic: Firelands Shanox Boss Guide

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Shanox, the Flame Waker Hunter, is a powerful boss encounter in the Firelands raid of World of Warcraft: Cataclysm Classic, made especially difficult due to his two loyal pets, Rageface and Riplimb. To succeed, the raid must carefully manage positioning, trap usage, and DPS prioritization to deal with Shanox's unique mechanics and control his unpredictable pets. This guide provides a complete walkthrough for each aspect of the encounter, offering specific strategies to help you overcome this challenging boss.

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1. Preparation: Spawning Shanox

To start the Shanox encounter, you'll need to clear a certain amount of trash in the Firelands. As you progress, a series of messages will warn you of Shanox's impending approach. Once he's close, Shanox will patrol around the map in a wide circle, giving you time to prepare a combat area with ample space free of additional mobs. Positioning is critical in this fight, so select an area that allows enough distance for moving his pets while avoiding dangerous overlaps of his mechanics.

2. Raid Composition for Shanox

For optimal success, your group composition should consist of:

Tanks: Two tanks are required—one for Shanox and one for Riplimb. The Riplimb tank will need to actively reset bleed stacks by using traps effectively.
Healers: Five healers are recommended. They need to manage high tank damage from bleeds and additional DPS damage from Rageface's attacks.
DPS: A balanced mix of melee and ranged DPS is ideal, with at least one Marksman Hunter who can break Rageface's Face Rage ability with a powerful attack.

3. Shanox Mechanics

Shanox's mechanics are focused around his spear and his attacks on the tank. He applies stacking bleed effects, spawns dangerous traps, and periodically throws his spear to Riplimb, which becomes a key moment to manage his pets effectively.

Arcing Slash: This frontal cone attack from Shanox deals 125% of his normal melee damage. It applies a stack of Jagged Tear, a bleed debuff that can quickly escalate damage on the tank. Tanks should position Shanox facing away from the raid to avoid accidentally hitting other players.
Jagged Tear: This bleed effect is applied by both Shanox and Riplimb and stacks with each application. The
tanks must find ways to reset these stacks, particularly using Crystal Prison traps on Riplimb.
Spear Throw: Shanox occasionally throws his spear at Riplimb, dealing high physical damage at the impact point and creating a spreading Fire Spiral effect. Any players or pets in the vicinity should quickly dodge out of range to avoid significant damage.
Fire Spiral: Flames spread outward from the spear's landing location. Avoid standing near this area as it expands to prevent taking unnecessary fire damage.

4. Traps and Their Functions

Shanox deploys two types of traps: Immolation Traps and Crystal Prison Traps. Each type has specific uses and dangers.

Immolation Trap
These traps inflict a potent damage-over-time (DoT) effect when triggered. Designate players with high survivability, like Death Knights, Mages, or Paladins, to trigger these traps using defensive abilities. This keeps the field clear of traps and helps prevent accidental triggers by other players or pets, which could disrupt positioning.
Crystal Prison Trap
This trap encases the player or pet in a crystal prison when triggered. If a pet, such as Riplimb, is trapped, he will be immobilized for several seconds, giving tanks a chance to reset their bleed stacks. It is crucial that no players accidentally trigger these traps, as breaking them takes time and can distract DPS from crucial tasks.

5. Managing Rageface

Rageface cannot be tanked and attacks players at random, occasionally using Face Rage to pin a player down and inflict high damage. This ability requires coordinated response from DPS players.

Face Rage
Rageface jumps to a random player, stunning them and dealing heavy damage. To break Face Rage, a player must hit Rageface with an attack dealing at least 45,000 damage, which releases the targeted player from his grip. A Marksman Hunter can use Aimed Shot to reliably break Face Rage, while other DPS should be ready to deal high-damage hits if needed.
Once Rageface is interrupted, he will gain attention from the player who broke Face Rage. That player should kite him around traps if possible, as Rageface builds Feeding Frenzy stacks when successfully landing hits, increasing his damage with each stack.

Feeding Frenzy on Rageface
If Rageface's attacks are not carefully controlled, his damage can escalate to dangerous levels due to his Feeding Frenzy buff. By trapping him or kiting effectively, players can force these stacks to fall off, significantly reducing his threat level.

6. Managing Riplimb

Riplimb is a pet that can be tanked but also applies Jagged Tear stacks, similar to Shanox. The goal is to keep him controlled and manage his path to the spear when it is thrown, using traps to delay him and give tanks time to reset their stacks.

Trap Strategy for Riplimb
When Shanox throws his spear, Riplimb will rush to retrieve it. Ideally, the Riplimb tank should position Riplimb near a Crystal Prison Trap and trigger it as the spear is thrown. This way, Riplimb will be trapped while attempting to reach the spear, giving tanks time to reset their Jagged Tear stacks.
Chains of Ice or similar slow effects can also be used on Riplimb to delay his return to Shanox. Be cautious not to apply slows too frequently, as they can cause immunity over time.

Resetting Bleed Stacks
The key to keeping tanks alive is controlling Riplimb's path to delay his return to Shanox after fetching the spear. If done correctly, the tank's bleed stacks will fall off. Consider using mobility abilities, like Rocket Boots, to create distance if needed.

7. Pull and Positioning Strategy

Start by facing Shanox away from the melee on the pull to avoid accidental Arcing Slash hits. The Riplimb tank should keep Riplimb positioned about 50 yards away from Shanox to maximize travel time when he retrieves the spear. However, ensure he remains within 60 yards, as further distance can cause the pets to enrage, making them deadly.

Lust/Time Warp: Use Bloodlust or Time Warp on the pull for maximum DPS uptime with initial trinket procs.
Trap Placement: Watch for the first Crystal Prison Trap, and avoid placing it in the melee range, where visibility may be limited.

8. Role-Specific Tips


Tank Tips
The primary tank should monitor Jagged Tear stacks and aim to reset them by moving Shanox if necessary. For the Riplimb tank, clear communication with the raid on when traps are needed is crucial.
Keep a slight distance between Shanox and Riplimb to reduce overlap damage and prevent Feeding Frenzy from stacking uncontrollably on the tanks.

Healer Tips
Healing on this fight is intense, especially as bleed stacks rise. Assign healers to focus on the tanks as they build stacks, and save cooldowns for moments when stacks reach dangerous levels.
Watch your feet and avoid triggering Crystal Prison Traps, as their color can easily blend with the ground texture.

DPS Tips
DPS should focus on breaking face rage immediately for afflicted players. Hunters with high single-shot damage are best suited for this job.
Coordinate with the group to ensure that traps are clear and accessible when needed for Riplimb.

9. Tips for Surviving Heroic Mode

In Heroic difficulty, every aspect of this encounter is amplified. More frequent trap spawns and increased damage make trap management, tank coordination, and DPS timing even more critical. Use Chain of Ice to slow Riplimb's return to Shanox and be vigilant about managing Feeding Frenzy stacks on Rageface.

FAQs


Q1: How do we prevent Rageface from overwhelming DPS players with Face Rage?
Rageface's Face Rage ability pins a random player down, dealing heavy damage. To break this ability, a single attack must deal at least 45,000 damage to him. Having a Marksman Hunter with a powerful Aimed Shot can consistently break Face Rage due to its high damage output. However, other high-damage abilities, like a Warrior's Execute or a Mage's Pyroblast, can also work. Coordinate with your DPS to ensure someone is always ready to deal a high burst of damage when Rageface begins to Face Rage a player.

Q2: What's the best way to handle Immolation Traps without taking excessive damage?
Immolation Traps deal a high-damage DoT when triggered. Assign specific high-resilience players like Death Knights, Mages, or Paladins to handle these traps using defensive cooldowns like Anti-Magic Shell, Ice Block, or Divine Shield. Popping Immolation Traps this way helps keep the battlefield clear and reduces the risk of accidental trap triggers, which can disrupt the fight's positioning and flow.

Q3: How can we best manage Jagged Tear stacks on the tanks?
Jagged Tear stacks are applied by both Shanox and Riplimb, which can lead to lethal bleed damage if left unchecked. The Riplimb tank should aim to trap Riplimb in a Crystal Prison Trap right after Shanox throws his spear. This strategy delays Riplimb's return, giving tanks enough time for their bleed stacks to reset. Additionally, abilities like Chains of Ice or other movement-slowing effects can help extend the time it takes Riplimb to retrieve the spear, granting even more time for stacks to fall off.

Q4: Why does positioning Riplimb 50 yards from Shanox matter, and how should we manage it?
Positioning Riplimb around 50 yards away from Shanox maximizes the distance he must travel when retrieving the spear. This delay is essential for resetting bleed stacks, as it gives tanks additional time to clear Jagged Tear. Make sure not to exceed 60 yards, as going too far will cause Shanox and his pets to enrage, dramatically increasing their damage. Communicate clearly and use mobility abilities like Rocket Boots to make necessary adjustments quickly.

Q5: How should we reset Feeding Frenzy stacks on Rageface?
Feeding Frenzy increases Rageface's damage output with each successful hit on players. To reduce the stacks, kite Rageface through a Crystal Prison Trap or use strong crowd-control effects. Hunters can use Deterrence to kite Rageface without taking hits, causing his stacks to reset. Additionally, try to trap him whenever he targets a player, reducing the need to kite for long periods and preventing Feeding Frenzy from escalating too high.

Q6: What should we do if a DPS or healer accidentally triggers a Crystal Prison Trap?
If a player accidentally triggers a Crystal Prison Trap, the raid should immediately focus DPS on breaking them free. Losing a healer or DPS to a trap can greatly impact raid stability, especially if it happens during high-damage moments. Avoid placing traps in high-traffic areas like the melee stack to reduce the chances of accidental triggers, and ensure everyone is mindful of trap locations throughout the encounter.

Q7: Are there any specific cooldowns that should be saved for this fight?
Yes, cooldown management is crucial in the Shanox fight:
Tanks: Use cooldowns as Jagged Tear stacks rise, especially when reaching higher stacks without a chance to reset soon.
Healers: Reserve healing cooldowns for tanks or players under pressure from high Jagged Tear or Feeding Frenzy stacks.
DPS: Coordinate burst cooldowns for critical moments, especially to quickly break Face Rage or reset Feeding Frenzy stacks on Rageface.

Q8: How can Chains of Ice be effectively used on Riplimb, and why is it so important?
Chains of Ice or similar slows are incredibly useful in extending Riplimb's travel time when retrieving the spear. Use Chains of Ice right as Riplimb begins running toward the spear and again after he picks it up to further delay his return. Slowing Riplimb's movement gives tanks extra time to reset Jagged Tear stacks, significantly reducing bleed damage. Be mindful not to spam slows to the point of immunity, as you'll need it most during spear-fetching intervals.

Q9: What's the best strategy for managing traps so they don't interfere with tank positioning?
Assign one player, typically an off-tank or a ranged DPS, to monitor trap locations and call them out as they appear. This helps tanks and melee DPS avoid accidentally stepping on traps. Keep Shanox and Riplimb positioned in areas that minimize proximity to traps, and move Shanox as needed to ensure clear areas for melee. Use Immolation Traps for clearing, while saving Crystal Prison Traps for specific use with Riplimb or Rageface.

Q10: How do we know if we're on track for a successful kill attempt on Shanox?
Key indicators of success in the Shanox fight include:
Successfully resetting Jagged Tear stacks at least once during the fight.
Maintaining manageable Feeding Frenzy stacks on Rageface and resetting them frequently.
Avoiding accidental Crystal Prison triggers by players.
Minimizing deaths from Face Rage by quickly breaking it.
If your raid group can consistently achieve these points, you are well-positioned for a successful kill.

Defeating Shanox requires precision and teamwork. By managing traps effectively, controlling Rageface's Face Rage, and timing Riplimb's spear fetches, you can mitigate the damage output of Shanox and his pets, setting up your team for success. Once the rhythm is established, Shanox's one-phase fight becomes a manageable challenge, rewarding you with the satisfaction of conquering a truly coordinated raid encounter in Firelands.

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