Battlegrounds and open-world PVP are based on gear, not skill. A newbie with basic kit can't outplay a whale who one-shots with 70% HP combos—unlike the arena's level playing field.
Without balanced PVP, Neo risks alienating skill-focused players who don't want a pay-or-grind wall.
Lost hype potential:
Arena streams in 2016 brought eyes to B&S. Without them, Neo is missing a viral hook - especially critical when trust in NCsoft is shaky after past flops.
Weak excuse:
NC cites Neo's new skill system (tied to gear) as a balancing hurdle for Arena. Yet gear-dependent 6v6 and open-world modes stay—why not arena? It smells like a dodge to skip monitoring cheaters or bots, not a design necessity.
Community Divide:
A creator poll showed a near 50/50 split on playing Neo without an arena - half the base might skip it. For a game fighting to reclaim fans, that's a red flag.
NC's stance
Discord Update: NC America vows to optimize 6v6 with better matchmaking and timing, but arena's absence is pinned on Korea's lead. Western feedback matters less - changes depend on Korean priorities, a pattern from B&S's 4-year content lag (2012 Korea vs. 2016 West).
Hope? They're “keeping the conversation going,” but don't hold your breath—Korean devs call the shots.
Impact on Neo's Future
Player Retention: PVE fans (dungeons, raids) may stick around, but PVP lovers - especially arena diehards - may jump ship. Neo's already battling NCsoft skepticism; this doesn't help.
Missed opportunity: A year of "perfecting" Neo (NC's excuse for radio silence) skipped a mode that defined B&S. Why not delay further for a complete package?
Thanks for reading
No arena isn't a death knell—Neo's dungeons and raids still beckon—but it's a baffling misstep. Gear-based PVP can't replace the skill-driven thrill that put B&S on the map. NC America is fighting for its return, but without Korean involvement, Neo risks launching half-baked. Will it thrive anyway? Maybe - but it's a steeper hill without the spark of Arena.