Last updated on January 26, 2026 by MMOJUGG Team | Game: Ashes of Creation Guide | Tags: Ashes of Creation General
In Ashes of Creation's dynamic world, becoming a node mayor thrusts you into the heart of player-driven economy and defense. One misstep in resource allocation can stall growth; one smart move elevates your settlement to a crafting powerhouse. What separates thriving metropolises from ghost towns? Precision in the mayoral toolkit.
Editor's Note: MMOJUGG distilled this 5-minute practical guide from Bardash's hands-on Alpha 2 mayor breakdowns. Support the creator with full videos:
Press N to open the mayor panel, your command center for node oversight. Tabs include Treasury (taxes/buy orders), Buildings (construction/upkeep), Diplomacy (wars), Commissions (buff quests), and Relics (zone passives). Village nodes offer 6 plots; towns expand to 12.
Tab | Primary Function |
|---|---|
Treasury | Taxes, buy orders, gold/resources |
Buildings | Plots, construction, upgrades |
Maintenance | Upkeep costs and reserves |
Commissions | Daily buff quests (5-gold slots) |
Play Analysis: New mayors edit the welcome message first—cooldown prevents spam, fostering clear communication. Pair with Discord for citizen rallies.
MMOJUGG Tip: Potential risk not flagged in guides: Interface overload during sieges—pre-pin critical tabs (Treasury/Buildings) to avoid fumbles under pressure.
Taxes fund your treasury via player activities: crafting, processing, vendors. Sliders allow global or granular tweaks—raise artisan taxes to boost crafting-focused nodes.
Slider Type | Affects | Strategy Tip |
|---|---|---|
General | All buildings/services | Baseline: 5-8% for villages |
Artisan | Workshops (smithy, alchemy) | 10% if high-traffic crafters |
Marketplace | Vendor sales | 7% to encourage trade |
Storage Upgrade | Vault expansions | Low (3%) to retain citizens |
Trade/Caravan | Commodity buys/routes | 8-12% for economic nodes |
Save changes propagate instantly. Node gold (non-withdrawable) covers builds/maintenance.
Play Analysis: In a riverland node, hike food processing taxes post-farm build—yields 100g/day from active guilds. Monitor drops; revert if citizenship dips.
MMOJUGG Tip: Unmentioned optimal path: Benchmark neighbors via map inspect (+1% edge without exodus risk)—prevents talent drain to low-tax rivals.
Buy orders solicit citizen donations for construction mats. Select item, raw/processed toggle, biome mats, set params. Donations earn citizen tickets (scribe) for reputation/votes.
Parameter | Range | Best Practice |
|---|---|---|
Ticket Reward | 5-20 per stack | 10 for T1 mats |
Duration | 3-8 days | 5 days for quick cycles |
Quantity | 50-1500 | Max for big builds |
Contrib Limit | 50-200 per citizen | 100 daily reset |
48-hour cooldown per material pair—alternate basalt/copper for tools to sustain flow.
Play Analysis: For agriculture supply (225 beer/preserved food), max oak+granite orders—citizens farm one spot, donate efficiently. Processed rarer, costlier in late alpha.
MMOJUGG Tip: Hidden risk: Cooldown stacking on rares—delays upgrades 4+ days. Cycle 2-3 pairs weekly for uninterrupted pipelines.
Select empty plot, choose building (e.g., woodshop: 100g + 225 mats). Citizens contribute crates during placement. Upgrades via skill trees: one branch per building.
Upkeep accrues ~every 20 days, deducted from reserves—view per building.
Resource | Weekly Cost | Reserve Check |
|---|---|---|
Bricks | 38 | 1,200+ left |
Standard Tools | 38 | 900+ left |
Preserved Food | 38 | Stockpile OK |
New mayors start with 100g + basics for first build.
Play Analysis: Prioritize construction house—eases crate runs, speeds all builds. Cluster smithy+woodshop for synergy.
MMOJUGG Tip: Overlooked path: Sequence low-upkeep service buildings first—builds buffer before grandmaster pushes.
Support buildings unlock upgrades + zone buffs:
Civic (Trade Barrel): Caravan speed; enables Trade upgrades.
Scholarly (School): Build cost reduction; craft XP/quality; enables Alchemy/engineering.
Vocational (Farm): Passive T1 mats (beer/food); enables Farming/fishing.
Fabrication (Factory): Passive tools/bricks; enables Wood/metalworking.
Cultural (Memorial Site): Death XP penalty reduction; prayers; enables Cooking/hunting.
Commissions (refresh daily, 5g/slot): Pick buffs like "Great Bounty" (processing speed/XP) or "Cull Giant Crabs" (gathering/craft XP). War prep needs special 50g commission.
Play Analysis: Dual schools for grandmaster labs—citizens get 150% craft quality. Commissions shine pre-siege for XP ramps.
MMOJUGG Tip: Risk unnoted: Commission spam without gold flow—wastes slots on duplicates. Rotate biome-specific for max coverage.
Open with default N key. Customize if rebound. Available only to elected mayors (1-month term, citizen vote). Tabs: Treasury for finances, Buildings for plots (6-12 by stage), Diplomacy for wars/relics. Inspect any node remotely via map for planning.
General: 5-7%; artisan/market: 8-10%. Avoid >12%—triggers drops. Scale with activity: low early for attraction, ramp post-upgrades. Track via treasury inflows; adjust weekly. Matches neighbor rates +1% sustains without backlash.
48 hours per material (e.g., oak wood blocks granite variants). Limits: 1 active per item type. Strategy: Pair farmables (basalt+copper for tools)—one trip yields both. Max quantity/duration for T1; monitor via commodities view to preempt shortages.
Scholarly (school: craft bonuses) for labs/engineering; fabrication (factory: tools) for smithies; vocational (farm: food) for agriculture. Each provides 1 point per upgrade tier—build multiples for grandmaster. Always include construction house for crate efficiency.
Zone-wide: XP (craft/gather/process), stats (ment/wis), speed reductions. Citizens get enhanced versions. Cost: 5g each, slots scale with node level (more at 4/5). Prioritize pre-raid (XP) or build phases (processing). Disabled if bugged—check patch notes.
Levels: Peasant (base) → Commoner (cheap storage) → Noble (15% tax cut, level 1 cloak, better certs) → Royal (20% cut, level 2 cloak, extra scribe). Donate buy orders/commissions to rank up. Future: Vote eligibility tied to rank amid cooldown removals.
Fast-track your progression with best leveling spots and efficient gold-making strategies.
This guide equips you to transform a fledgling village into an economic bastion: leverage taxes for gold, buy orders for mats, and supports for buffs. Stay tuned to MMOJUGG for the latest Ashes of Creation alpha insights. Bookmark us for seamless updates, and browse our Ashes of Creation Gold Shop for quick starts.
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