Time: 2025-11-04 by mmojugg Game: 99 Nights in the Forest Guide Tags: 99 Nights Class

Surviving 99 grueling nights in the eerie depths of the forest demands more than luck—it calls for smart choices, especially when picking your class. Whether you're a solo wanderer dodging cannibals or teaming up for base-building marathons, the right class can turn a frantic scramble into a strategic triumph.
In this guide, we've ranked every class based on real gameplay insights, factoring in cost, perks, and long-term value. We've poured hours into testing these, from early-game hustles to late-night boss fights, to help you prioritize your diamond spends.
If you're gearing up for your next run, why not bookmark this page for quick reference? It's packed with actionable advice to elevate your game. And if you're low on diamonds to unlock these gems, swing by our 99 Nights in the Forest Shop for some quick top-ups—nothing beats starting strong.
These classes redefine dominance, offering game-changing abilities at prices that feel like steals (or well-earned investments). They're versatile powerhouses that shine in any playstyle, from aggressive rushes to defensive holds.
The Witch bursts onto the scene as a Halloween standout, blending offensive firepower with team-healing prowess. Imagine Cyborg-level tankiness but with spell-slinging damage and ally restores—it's a support-attacker hybrid that keeps your squad alive while dishing out pain. At this candy cost, it's a grind, but the dual-role utility makes it indispensable during events.
Pro tip: Pair it with a dedicated crafter for endless potion buffs; we've seen runs extend effortlessly thanks to her regen waves.
Hailed as the "goat" by many (including us after too many clutch saves), the Cyborg wraps you in permanent high-tier armor from spawn. It's forgiving for casual players—streamers love it for those distracted moments—and scales beautifully into late nights. The constant protection means fewer bandage panics, letting you focus on exploration or combat.
Downsides? None worth noting at this price. If you're building a core loadout, snag this after your first big haul; it's carried entire teams through cannibal hordes solo.
At a bargain-basement 100 diamonds, the Alien punches way above its weight with adaptive tech perks that boost speed, stealth, and resource efficiency. It's the ultimate early-to-mid unlock, evolving from a solid starter to a late-game staple. We've used it to zip through biomes undetected, farming essentials without a scratch.
The value here is unreal—skip the fluff classes and beeline for this; it's a one-class army that pays dividends run after run.
These picks deliver consistent excellence without the S-tier hype, perfect for players who want balance over specialization. They're cost-effective and adaptable, often tipping the scales in tough spots.
Summoning an undead legion turns you into a one-person raid boss, with minions that tank and swarm enemies effectively. The army's strength surprised us—stronger than expected against elites—and the revival mechanics add replay value.
Tip: Position your horde at chokepoints for automated defense; we've cleared nights 50+ with minimal input.
Wood is king in the forest, and the Lumberjack reigns supreme with a starter axe and bonus log yields. This class accelerates base-building exponentially, fueling your team's crafting frenzy from minute one.
It's an "assist god" that shifts run trajectories—grab it early if your group lacks a resource hog. We've turned barren starts into fortified camps in under 10 minutes; the efficiency is addictive.
Built for velocity, the Assassin grants blistering speed and stealth tools that excel in hit-and-run tactics or speedruns. Starting gear includes evasion boosters, making evasion a breeze against patrols.
It's pure adrenaline for aggressive playstyles, though less ideal for turtling.
Pro move: Use the dash for quick loot grabs; it's sliced our survival times in half during test runs.
The pinnacle of sustenance support, the Chef spawns with a full recipe book and station, unlocking buffs that heal, energize, and fortify your crew. Those exotic dishes? Game-changers for stamina and resistance.
If your team's always hangry, this is your MVP— we've had "best day ever" runs purely from her feasts. It's B-tier personal but A when shared; level it for volcanic tweaks.
Melee enthusiasts, rejoice: Extra health, 10% passive regen, and amplified close-quarters damage make the Brawler a frontline beast. No ranged options force commitment, but that's the fun—tank hits like a champ while cleaving foes.
Combo it with Support for unbreakable duos; we've bulldozed bases that would've wiped us otherwise.
Versatile enough for most runs but shining brightest in specific scenarios, these classes offer good bang for your buck without dominating.
Gunplay purists get a flashlight, revolver, and ammo-refund chance (up to 30 starters at max level), easing ammo scarcity woes. It's a budget entry to ranged combat, fun for picking off threats from afar.
We've appreciated the refunds in prolonged fights; it's B for affordability, but practice your aim to push it higher.
An evolution of taming mechanics, this class commands fiercer companions with better loyalty and combat synergy. It's more intuitive than its predecessor, adding flair to pet builds without the frustration.
Solid for animal lovers—our beasts have clutched wins by distracting alphas.
The blowpipe and poison armor kit delivers DoT havoc, ideal for kiting packs or debuffing bosses. Fun and thematic, with fair pricing for the utility.
We've layered toxins on traps for passive clears; it's a B that rewards clever positioning.
Infernal crossbows and fire-starting perks add pyric flair, though damage output is middling. Nostalgic charm from early updates keeps it enjoyable—mixed runs have swung from "meh" to "heroic" based on biome luck.
Average it out: Reliable fire source in a pinch.
Thriving on the brink, it amps damage as health dips and eases revives—great for high-risk brawlers. Underexplored in our plays, but the desperation mechanics intrigue.
It's B potential waiting for a deep dive; try it in duo modes for synergy.
Overpriced for its food-cooking gimmick (now rivaled by volcanic gear), but the flame weapons and auto-cook add chaotic fun. We've quarreled over its worth—B for the spectacle, D for the tag.
Best in fire biomes; otherwise, pass.
The unupgradable chests prevent loss risks, a subtle but huge safety net amid RNG hell (those random drops? Mostly junk). The coin chance is fluff, but the concept's whimsy elevates it.
Fun wildcard for risk-takers; we've dodged upgrade wipes that doomed others.
Budget-friendly with minor edges, these are fine fillers but rarely first buys. They help in pinches but fade against specialists.
Two starter bandages and quicker revives make it a humble team-saver—underrated for beginners. We've stabilized squads mid-wipe, but it lacks punch.
C for the price; upgrade if support's your jam.
Health-sharing regen aids allies, but solo? Meh. It's C for cooperative vibes—great if you're the glue, skippable otherwise.
Personal playstyles dictate; we've seen it clutch in teams.
Boosted pelt drops and bear traps (craftable anyway) offer hunting nudges. C-tier filler; fun for trophy chasers, but outshined by upgrades.
Post-death mobility, revive bonuses, and a free bandage add resilience flavor. Cool for lore fans, C for practicality—we've escaped death traps, but it's no game-changer.
Limited-time candy farming shines during Halloween, with treat multipliers for quick buffs. C for ephemerality; stockpile sweets while you can—solid event grind, forgettable post-fest.
Filling a hunting journal unlocks minor perks, adding replay hooks. Fun diversion at a steep cost—C for the novelty. If trophy hunting's your thing, indulge; else, invest elsewhere.
(As noted, opinions vary—our average lands here for balance.)
These feel outdated or niche to a fault, better left for completionists. Harsh? Maybe, but diamonds are precious.
Extra sack space and faster chests are cute starters, but giant sacks obsolete them quick. Dirt-cheap C-border, but D for impact—grab if you're broke.
Locked blueprints (only two!) hamstring mobility; it's a base-trap. D all day—better defenses await crafting.
Pre-Chef relic with basic cooking; now redundant. D for obsolescence—evolve to Chef ASAP.
Craftable hammer? Pass. Utterly pointless—D unless you're roleplaying an interior designer.
Rods are hut-freebies; no real edge. D waste—fish manually.
Taming's clunky core repels us; pets glitch more than help. D for frustration—Beast Master redeems it.
Faster crops and a watering can sound quaint, but farming's low-priority. D unless you're a slow-burn agrarian.
Spawn hammer's nice, but crafting's universal. D snooze—hammer hoarding? Nah.
Lifesteal and melee bumps heal via kills, but the cloak's iron-tier weak and fun's lacking. B generosity for potential, but D-value at cost—wait for buffs.
The Camper at 10 diamonds edges out with reduced hunger, a flashlight, and stew—it's a gentle intro to survival basics without breaking the bank.
They're event-locked, so grind during festivals. Witch rivals top permanents for versatility; Trick-or-Treater's candy focus fades post-event.
Absolutely in groups—they amplify collective strength. Solo? Lean offensive like Assassin. Balance your loadout for synergy.
Unequivocally yes—permanent armor's a safety blanket that scales forever. It's our go-to for consistent runs.
Updates tweak perks semi-regularly (check patch notes). Our list reflects the latest, including Vampire tweaks, but revisit for meta shifts.
There you have it—a deep dive into every class to fuel your next forest odyssey. Keep following MMOJUGG for more survival strats, updates, and insider tips to conquer those 99 nights.
What's your top pick? Drop it in the comments—we're all ears.
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