Time: 2025-12-27 by mmojugg Game: ARC Raiders Guide Tags: ARC Raiders Trials

Struggling to 3-star ARC Raiders weekly trials amid Cold Snap's freezing chaos? These challenges—unique to snowy maps—offer leaderboard glory and rewards, yet elusive spawns often force multiple runs. What if a single optimized path covered nearly everything?
Editor's Note: MMOJUGG distilled into a 5-minute summary from The Gaming Merchant's live testing and RogueProphet's strategy breakdowns. Support the creators with the full videos: The Gaming Merchant | RogueProphet.
Cold Snap transforms ARC Raiders maps into survival tests: snow builds up, dealing damage after 1:30-1:35 seconds exposed, resettable only in shelter or via breached frozen caches. Week of Dec 24 trials emphasize precision looting and ARC kills.
Trial | Key Requirement | 3-Star Points Needed | Notes |
|---|---|---|---|
Frozen Containers | Breach & loot caches | ~5-7 (1k XP each) | Rarer than normal caches |
Harvest Plants | Gather Great Mullein | 12-13 plants | Non-respawning |
Damage/Kill Leapers | Eliminate 2 Leapers | 2 kills | Hydroponics spawn |
First Wave Husks | Loot early husks | Full wave | Outskirts, respawns |
Destroy Ticks | Kill high volume | 30k+ points | Night raids double points |
MMOJUGG Tip: Frozen caches spawn ~50% less frequently—scout via community maps like Metaphor.io first to avoid wasted runs on low-spawn maps.
Dam's outskirts host reliable spawns for 4/5 trials. Rush Hydroponics first—the leaper's sole Cold Snap spawn.
Spawn → Hydroponics (0-2 min): Enter dome, aggro Leaper. Deploy Trailblazer grenade post-jump.
Plants Priority (2-7 min): Circle streams/lakes for Great Mullein. Hit 12+ before others loot.
Husks & Caches (7-12 min): Outskirts husks respawn; breach caches on frozen lakes.
Ticks Cleanup (12-20 min): Control Tower, Water Treatment—3+ per room, respawn often.
Leaper Respawn (20-25 min): Return to Hydroponics at ~15 min clock mark.
Location | Targets | Tips |
|---|---|---|
Hydroponics Dome | Leaper (x2), Ticks | Hatch key essential; shelter inside |
Red Lakes/Streams | Great Mullein (10+) | Non-respawn; check logs/banks |
Frozen Lakes | 5-7 caches | Use tap-search-dive to reset cold |
Control Tower | Ticks (5-10) | Key room hotspot |
MMOJUGG Tip: Leaper aggro draws flyers; unmentioned risk—overheat from sustained fire. Optimal path: Pre-chill grenades in shelter and use burst damage only.
Night Raids on Stella Montis double tick points (470 each). Rotate Seed Vault & Cultural Archives for a connected hallway with 2-5 ticks per room and quick respawns.
Queue late (1-2 min pre-rotation) for full 30-min solo.
Clear Seed Vault: Focus fuel cell door, ceiling ticks, and turrets.
Circle Archives: Full loop hears side-room ticks.
Repeat 8-10x.
Enemy | Threat Level | Counter Strategy |
|---|---|---|
Shredders | High | Anvil (120+ rounds); target thrusters |
Ticks/Pops | Medium | Looting MK2 augment to auto-fling ticks |
MMOJUGG Tip: Shredder post-burst window is roughly 3 seconds. Optimal: Full-circle clears before rotates to avoid being blindsided by tick swarms.
Pack for cold, crowds, and heavies to ensure consistent 3-star runs:
Slot | Pick | Why |
|---|---|---|
Primary | Anvil (75%+ durab) | Best for Shredders/Leapers |
Secondary | Rattler Lv1 | Handles Tick volume |
Grenades | Trailblazer x2 | Jumps/burst damage |
Utility | Looting MK2 | Auto-fling, on-site craft |
Misc | Hatch Key | Essential for Hydroponics access |
3-stars demand full points: ~5-7 frozen caches (1k XP ea.), 12-13 plants, 2 Leapers, a full husk wave, and 30k+ ticks. Leaderboard scales weekly; night raids double tick scores. Focus outskirts for consistency.
Aggro in dome, bait jump, then throw a Trailblazer mid-leap for stagger. Kills usually take <30 sec. Respawn is roughly 8 min—use nearby shelter while waiting. Avoid flyers by quick peeks.
Check Red Lakes streams and banks (10+), and logs near Hydroponics. These are non-respawning, so loot them as early as possible. Mushrooms in domes/lakesides supplement to 13.
Stella Montis Night Raid is the gold standard. Rotating between Seed Vault and Archives yields 32k solo points due to the night-time point multiplier. Alternatives: Dam buildings daytime.
Predict the rush-burst: Fire 2 Anvil shots at the thrusters, then take full cover. There is a 2-second window post-burst where they are vulnerable. Explosives for chases. Loot gyros (3k sell).
Always if first pass <5—rarer spawns waste time. Use Metaphor.io for exact Dam/Spaceport spots and use elevated dives to minimize cold accumulation.
Efficient Cold Snap routes and tick farms unlock ARC Raiders rewards fast. Stay tuned to MMOJUGG for the latest on ARC Raiders.
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